Jag är riktigt svag för bra chiptune musik och något av det bästa jag har hört på länge är utav en artist som kallar sig för An0va. Han gör så kallad “math-rock” med Nintendo Gameboys.
Jag rekomenderar alla att kolla upp hans skiva “The teaching machine” som han har släppt på hans bandcamp sida.
Den är släppt enligt princip “betala vad du vill för den”.
Jag har fått möjligheten att ställa några frågor till honom:
Q: Can you please tell us a bit about yourself.
Hi! I compose and perform electronic music as “an0va.” The music that I guess you could say an0va makes is “chiptune.” Chiptune, in a broad sense, may be described as new and original music created by using the aesthetic of early video game consoles. It is a medium that is notoriously ambiguous in definition because it balances on the line between many other categories such as lo-fi and video game music (VGM). Many people also disagree on what exactly constitutes “chiptune.” Some demand that it must be done on the original hardware while others have a more liberal approach consisting of softsynths and emulation. Complicating matters even further, chiptune is not composed of one specific genre. One artist can do straight powerpop while another artist can have a set entirely composed of thrash metal. So there’s a lot of variability within this kind of music. It keeps the medium very exciting and fresh and is probably why I think it’s booming so much lately, at least in my opinion.
Q: How did you come up with the “concept” behind An0va? I say concept because An0va’s sound is so unique.
Thank you! I used to write a ton of music with a General MIDI sequencing program called TabIt. It was basically a tablature editor like Guitar Pro but in my opinion it was far more advanced and intuitive. In high school, I would be jamming with some friends and I would write full scale songs for the band to play using TabIt. However, whenever I demoed a song to bandmates the response would always be, “sounds like video game music.” I think it was solely because of the General MIDI playback. Eventually I got so fed up with hearing that answer that I decided to purposefully learn how to write “video game music” myself and tell the band “no, THIS is!” The joke was ultimately on me though, because discovering the world of trackers and chip music changed my creative world for the better. Today, I can’t think of a better method for composing original music-at least for me.
Describing an0va’s sound is a lot tougher for me to do than you think. As of now I think there’s definitely influences from 70’s progressive music and math rock, however the newer material I’ve been working on has been arguably less progressive and more focused on things like groove. I’ve always had a dangerously liberal view on composition and there are still many locations that I would love to explore in the future such as drum and bass and ambient music. I guess then the only unifying thing that an0va has is that I write music that I myself enjoy and hopefully that shows through over time!
Q: Can you tell us how you compose and record your songs? a Gameboy is a unique instrument to work with after all.
I use a software called Little Sound DJ or “LSDJ” for short. It’s basically a sequencer that you can load onto a cartridge and play on the actual gameboy hardware. It lets you manipulate the gameboy’s audio capabilities which are basically two square waves with variable width, a noise generator, and a custom waveform/sample channel. I compose my gameboy material entirely on the actual gameboy with headphones and I record that material right into Ableton Live using my audio interface. It’s a pretty painless process, although I’m looking to expand my horizons in the future.
Q: Megazine.se is a nerd-site run by nerds for nerds. I pressume that you like video games right? How did the interest for games and gaming start for you?
I do! I used to be a heavy gamer growing up. I haven’t been able to keep up with modern gaming post PS2, however. My first exposure to gaming was through my cousin’s C64. I remember just waiting for the games to load was exciting to me. Then my parents bought an NES and I built a pretty huge collection of titles at flea markets that I still have today. After NES though, I definitely went into the Sega direction of gaming with a Genesis (and all of it’s wacky add-ons), Saturn, and Dreamcast. Though my favorite era of gaming has to be the PSX world where I was addicted to games like Resident Evil 2 and Soul Blade.
Del 2 utav interjvun med An0va publiceras snart.